Saturday, 16 June 2012

Vampireville Walkthrough

Vampireville - Video Walkthrough, Tips, Hints, Puzzle Solutions


          

★Walkthrough Index


Introduction
Butler Glenfield

Whether you love vampire stories or not, if you love comedy, this is for you!  This is not an ordinary vampire tale of 'love, death and tragedy' - it's about an ordinary estate agent saving the Malgray Castle, which is resided by vampires, from being sold to the government.  Sounds boring?  You have to play it to see how joyful and hilarious the game is!

Groundsman's daughter Ellen

Michael, who works for Rockwell & Rockwell, is sent by Mr Rockwell to evaluate the Malgray Castle after his colleague Jim has gone mad.  What happened to Jim?  Well, we soon find out once we step into the castle.  Meet a ghost dog, an internet-loving butler, a sexy punk maid... these characters are all but very colourful and fun.  As the game progresses, you will be introduced to yet more interesting characters while the story will take many twists and turns.

What makes this game special is our anti-hero, Michael.  He has an uncanny resemblance to Keanu Reeves (he even talks a little... wooden), thus his character really carries the whole story, if you know what I mean.  For instance, when Michael finds the ghost dog Rover, he doesn't go mad like Jim did.  Instead, he simply asks, 'why are you in the bathroom?'   This characterization mixed with Keanu Reeve's image, in my opinion, is quite genius as it definitely makes his character believable and adds comical effects.

Does Michael look like Keanu Reeves?

As for gameplay, it has a variety of tasks like hidden objects, mini-games and puzzles, and everything is tied to the story.  For example, you don't mindlessly search for random objects in a scene like other typical HOG, but your task is to 'pack your stuff'.  So you search for relevant items like toothbrush and razor in different areas.  Puzzles are well-balanced; not too easy but not too difficult, so it will keep you with enough stimulation.  

The game is also like a watching a TV series, as it's segmented in twenty-five chapters.  I really loved this concept, as you know when you can take a break after each chapter, then carry on when you're ready again to play the next one.  Overall, the game has a good length (my walkthrough is just short of 3 hours, but if you're playing for the first time it will be around 5-6 hours to finish), and you won't be disappointed with how the game ends!

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Walkthrough

Chapter 1, 2 & 3

Michael is sent by Rockwell & Rockwell to appraise Malgray Castle after his colleague, Jim, has gone mad. With no help from the Butler Glenfield, Michael has to do some extra work before he can settle in. He also makes a bizarre discovery in the bathroom...

This episode includes;
Chapter 1: Business Trip
Chapter 2: Following Jim's Trail
Chapter 3: In the Boiler Room

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Chapter 4 & 5

As Michael inspects the Art Gallery for appraisal, he finds Glenfield's portraits which are over a hundred years old - how is it possible? In the Storeroom, Michael meets a pretty girl Ellen and helps her to find Rover's old dish from when he was a puppy...

This episode includes;
Chapter 4: The Art Collection
Chapter 5: A Pleasant Encounter

Puzzle Solutions:
1) Match Pairs of Cards (05:54)
2) Spot Anything Unusual on the Portraits (07:52)
3) Fix the Light Switch (11:39)

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Chapter 6 & 7

Michael discovers that Ellen's father is a vampire, and narrowly escapes becoming a victim. He also learns that Mr Rockwell is coming to the Castle tomorrow - he must get his survey done before his boss arrives...

This episode includes;
Chapter 6: Groundsman Brandon
Chapter 7: An Unexpected Telegraph

Puzzle Solutions:
1) Ellen's Solitaire (00:36)
2) Blood Vessels and Herbs (04:29)
3) Mr Rockwell's Telegram (09:33)

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Chapter 8 & 9

Mr Rockwell is on his way, so Michael must finish inspecting the castle. As Michael finds the castle Master's book, he discovers that Glenfield and Mary are vampires. Rover also asks Michael to gather his savings... well, he's saved up a lot!

This episode includes;
Chapter 8: Discoveries From he Master's Book
Chapter 9: Rover's Savings

Puzzle Solutions:
1) Assembling a photograph (01:25)
2) Sliding the Chess Pieces (16:15)

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Chapter 10 & 11

While Michael is helping Rover in the Storeroom, he keeps meeting spirits including the Mistress of the Castle. Meanwhile Mr Rockwell arrives at the Castle, and asks Michael to find out if becoming a Vampire will cure his terminal illness...

This episode includes;
Chapter 10: So Close, Yet So Far
Chapter 11: Mr Rockwell's Arrival

Puzzle Solutions:
1) Moving Jewel Boxes (02:21)
2) Assembling Diagnosis (06:09)
3) Illustrations (11:35)

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Chapter 12 & 13
Michael discovers that Malgray Castle will be sold within a week if a heir of the castle doesn't show up. Meanwhile, the ghost of Duke Malgray confirms that vampires would never get diseases. It means Mr Rockwell can live if he becomes a vampire!
But there's a twist - in order for Mr Rockwell to become a vampire, he has to have the same blood type as the vampire who bit him... well, what is his blood type?

This episode includes;
Chapter 12: Vampire Encyclopedia
Chapter 13: New Plan of Action

Puzzle Solutions:
1) Duke's Sequence (05:38)

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Chapter 14 & 15

Nurse Laura arrives to help Michael to learn everyone's blood type in the castle. The only problem is, Laura doesn't know many of them are dead already...

This episode includes;
Chapter 14: Blood Type
Chapter 15: Down in the Basement

Puzzle Solutions:
1) Mr Rockwell's Blood Type (02:02)
2) Magic Solitaire (03:35)
3) Ellen's Blood Type (05:18)

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Chapter 16 & 17

Ellen suggests that her blood-thirsty father may cooperate if Michael learn how to play golf. But despite Michael's effort, Brandon nearly kills him. Only way to stop him is finding yellow spiders Brandon hates...

This episode includes;
Chapter 16: Malgray Golf Club
Chapter 17: Up in the Attack

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Chapter 18 & 19

Michael discovers Nurse Laura tied up by Brandon - thankfully she wasn't bitten! in order to get Brandon's blood sample, Michael must get big yellow spiders.
Meanwhile, Glenfield discovers his internet lover "The Red Devil" was Nurse Laura. Michael also investigate the family tree and uncovers a family secret...

This episode includes:
Chapter 18: A Trap For Brad
Chapter 19: A Family Secret

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Chapter 20 & 21

Michael announces the name of the heir - it's groundsman Brandon! Before the Duke can finally rest for good, Micheal has to prove his theory by comparing DNA samples.
Rover also decides to leave with his masters, and asks Michael to draw up a will. Seems like Michael will be very rich indeed...

This episode includes:
Chapter 20: DNA Tests
Chapter 21: An Old St Bernard's Fortune

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Chapter 22, 23 & 24

Now that the heir is found and Mr Rockwell's disease is cured, it's time for Michael to leave Malgray Castle. Before he goes, Ellen offers fortune-telling. Let's find out what happens to everyone in the future!

This episode includes:
Chapter 22: The Castle Security System
Chapter 23: The Cure-it-All
Chapter 24: Farewell Malgray Castle

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